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Solo Rules

A set of rules and spark tables meant for solo play.

Solo Rules

How to Solo

How it Works

Solo play differs from traditional group play because there is no game master. Instead, the player consults an oracle — a collection of simple rules and procedures where the player rolls dice and
compares results.

The oracle can answer simple yes or no questions. If a question is more nuanced, the player rolls on spark tables and interprets the answers to determine the course of the story.

Recording

While not required, it is highly recommended that you keep record of your sessions in some manner.

You can record your narrative by journaling, writing prose, bullet points or whatever method works best. Feel free to write as much or as little as you want.

Procedure

You can structure your solo play sessions around the following procedure:

  1. Create one or more characters.
  2. Generate a plot hook by rolling on the spark tables:
    • Task: Action.
    • Location: Modifier + Place.
    • Against: Modifier + Figure.
    • Motivation: Theme.
  3. Set the scene with a random event:
    • What happens: Action.
    • Involving: Theme.
  4. Consult the oracle to answer simple questions.
  5. If a question can’t be answered by yes or no, deduce meaning by rolling a modifier + a related table.
  6. Set the next scene and repeat the procedure.

Solo Mechanics

Oracle

Whenever you need to answer simple questions, determine its likelihood and roll the corresponding dice.

AnswerDice
LikelyHighest result of 2d6
EvenOnly 1d6
UnlikelyLowest result of 2d6

The answer may be modified by the result of the dice.

ResultAnswer
1No, and…
2No.
3No, but…
4Yes, but…
5Yes.
6Yes, and…

If both dice are equal, roll a random event (Action + Theme).

Spark Tables

Whenever you need to generate new ideas, roll on the following tables:

d66ModifierModifierd66ModifierModifier
11-24AncientDense41-54GleamingPowerful
12-25ArtificialDormant42-55HiddenPristine
13-26AscendantEchoing43-56HollowProfane
14-31BoundElusive44-61HostileRefined
15-32CompleteFeral45-62LuminousResilient
16-33CorruptedFleeting46-63MundaneRuined
21-34CrudeForbidden51-64MysteriousSilent
22-35CursedForgotten52-65NaturalTwisted
23-36DangerousFragile53-66PeacefulWaning
d66ActionActiond66ActionAction
11-24AmbushDeceive41-54ExposePrevent
12-25AwakenDefend42-55HuntProvoke
13-26BetrayDelay43-56InfiltrateRecruit
14-31ChallengeDeliver44-61InterceptSabotage
15-32ClaimDiscover45-62JudgeSmuggle
16-33CollapseDivide46-63LeadSteal
21-34CompeteErase51-64LiberateSummon
22-35ConcealEscape52-65ManipulateSurvive
23-36ConfrontEscort53-66NegotiateTrade
d66PlacePlaced66PlacePlace
11-24ArchiveCourt41-54HinterlandQuarry
12-25ArenaCrossing42-55LaboratoryReservoir
13-26BarracksEmbassy43-56LibraryRuins
14-31BridgeEnclave44-61MarketSpire
15-32CampExpanse45-62MazeStation
16-33CatacombsFactory46-63NexusThreshold
21-34ChamberFrontier51-64ObservatoryTower
22-35CitadelGarden52-65OutpostVault
23-36CityHarbor53-66PlatformWilderness
d66FigureFigured66FigureFigure
11-24AllyConfidant41-54HostRival
12-25BenefactorConspirator42-55LeaderSaboteur
13-26BeneficiaryCreditor43-56LoverSpy
14-31BetrayerDebtor44-61MediatorStranger
15-32CaptorDisciple45-62MessengerSuccessor
16-33CaretakerFriend46-63NeighborSuspect
21-34ChallengerGuardian51-64ParentUsurper
22-35ChampionHandler52-65PartnerVictim
23-36ClientHeir53-66PrisonerWitness
d66ItemItemd66ItemItem
11-24AnomalyConduit41-54IndexModule
12-25ApparatusCurio42-55InstrumentPattern
13-26ArchiveDiagram43-56InterfaceReceptacle
14-31ArtifactDossier44-61KitRelic
15-32CacheEmblem45-62LedgerSample
16-33CatalystFormula46-63MandateSchema
21-34ChassisFragment51-64MaterialSeal
22-35CodexGear52-65MatrixTool
23-36ComponentHeirloom53-66MechanismTrigger
d66ThemeThemed66ThemeTheme
11-24BalanceDespair41-54HopePower
12-25BeautyDestiny42-55IdentityRebellion
13-26BetrayalDivision43-56IgnoranceRedemption
14-31ChanceFaith44-61JusticeSacrifice
15-32ChaosFear45-62KnowledgeSurvival
16-33CommunityFreedom46-63LossTradition
21-34ControlGreed51-64LoveTruth
22-35CorruptionGuilt52-65MemoryUnity
23-36DeathHonor53-66MercyWrath

Solo Guidelines

Solo Player Guidelines

General principles that a solo player should keep in mind.

  • Oracle: Start simple by focusing on yes or no questions. The oracle is able to give the clearest and most objective answers.

  • Tables: When you are unsure of what to do next, roll on the spark tables. Drive the narrative forward by interpreting the results.

  • Flexibility: Don’t overthink the answers, loose interpretations are fine. If the result doesn’t make sense, you can always roll again.

  • Brevity: Don’t obsess over every aspect of the story. Focus on your own enjoyment and write only what you feel is necessary.

This post is licensed under CC BY-SA 4.0 by the author.