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Solo Rules

A set of rules and spark tables meant for solo play.

Solo Rules

How to Solo

How it Works

Solo play differs from traditional group play because there is no game master. Instead, the player consults an oracle — a collection of simple rules and procedures where the player rolls dice and
compares results.

The oracle can answer simple yes or no questions. If a question is more nuanced, the player rolls on spark tables and interprets the answers to determine the course of the story.

Recording

While not required, it is highly recommended that you keep record of your sessions in some manner.

You can record your narrative by journaling, writing prose, bullet points or whatever method works best. Feel free to write as much or as little as you want.

Procedure

You can structure your solo play sessions around the following procedure:

  1. Create one or more characters.
  2. Generate a plot hook by rolling on the spark tables:
    • Task: Action.
    • Location: Modifier + Place.
    • Against: Modifier + Figure.
    • Motivation: Theme.
  3. Set the scene with a random event:
    • What happens: Action.
    • Involving: Theme.
  4. Consult the oracle to answer simple questions.
  5. If a question can’t be answered by yes or no, deduce meaning by rolling a modifier + a related table.
  6. Set the next scene and repeat the procedure.

Solo Mechanics

Oracle

Whenever you need to answer simple questions, determine its likelihood and roll the corresponding dice.

AnswerDice
LikelyHighest result of 2d6
EvenOnly 1d6
UnlikelyLowest result of 2d6

The answer may be modified by the result of the dice.

ResultAnswer
1No, and…
2No.
3No, but…
4Yes, but…
5Yes.
6Yes, and…

If both dice are equal, roll a random event (Action + Theme).

Spark Tables

Whenever you need to generate new ideas, roll on the following tables:

d66ModifierModifierd66ModifierModifier
11-25AncientElusive39-53LuminousSacred
12-26ArtificialFeral49-54MundaneShrouded
13-27AscendantFleeting49-55MysteriousSilent
14-28BenevolentForbidden49-56NaturalSingular
15-29BlessedForgotten49-57ObscureStrange
16-30BoundFractured49-58PeacefulSubtle
17-31CompleteFragile49-59PluralTamed
18-32CorruptedGleaming49-60PowerfulTarnished
19-33CrudeHelpful49-61PristineTwisted
20-34CursedHidden49-62ProfaneUnbound
21-35DangerousHollow49-63RefinedUnstable
22-36DenseHostile59-64RenownedVolatile
23-37DormantImposing59-65ResilientWaning
24-38EchoingLiving59-66RuinedWhispering
d66ActionActiond66ActionAction
11-25AmbushDiscover39-53LiberateSabotage
12-26AwakenDivide40-54ManipulateSecure
13-27BetrayErase41-55NegotiateSignal
14-28ChallengeEscape42-56ObserveSmuggle
15-29ClaimEscort43-57PreventSteal
16-30CollapseEvade44-58ProtectStudy
17-31CompeteExpose45-59ProvokeSummon
18-32ConcealGuard46-60PursueSurvive
19-33ConfrontHunt47-61QuestionTest
20-34DeceiveInfiltrate48-62RecoverTrack
21-35DecodeIntercept49-63RecruitTrade
22-36DefendInvestigate50-64RedeemUncover
23-37DelayJudge51-65ReplaceUnite
24-38DeliverLead52-66RestoreWarn
d66PlacePlaced66PlacePlace
11-25ArchiveDockyard39-53LaboratorySanctuary
12-26ArenaDwelling40-54LibrarySettlement
13-27BarracksEmbassy41-55MarketShrine
14-28BastionEnclave42-56MazeSpire
15-29BridgeExpanse43-57MonasteryStation
16-30CampFactory44-58NexusStronghold
17-31CatacombsFortress45-59ObservatoryTemple
18-32ChamberFoundry46-60OutpostThreshold
19-33ChapelFrontier47-61PassageTower
20-34CitadelGarden48-62PlatformTunnels
21-35CityGarrison49-63QuarryVault
22-36CorridorHarbor50-64RefugeVaultway
23-37CourtHaven51-65ReservoirWilderness
24-38CrossingHinterland52-66RuinsWorkshop
d66FigureFigured66FigureFigure
11-25BenefactorFollower39-53NemesisSuccessor
12-26BeneficiaryFriend40-54ParentSuspect
13-27BetrayerGuardian41-55PartnerUsurper
14-28CaptorGuest42-56PatronVictim
15-29CaretakerHandler43-57PredecessorWard
16-30ChallengerHeir44-58PrisonerWitness
17-31ChampionHost45-59ProtégéAccomplice
18-32ClientLeader46-60RescuerAdversary
19-33ConfidantLiberator47-61RivalAlly
20-34ConspiratorLover48-62SaboteurArbitrator
21-35CreditorMediator49-63SiblingEnemy
22-36DebtorMentor50-64SonIdol
23-37DaughterMessenger51-65SpyInformant
24-38DiscipleNeighbor52-66StrangerOppressor
d66ItemItemd66ItemItem
11-25AccessoryDiagram39-53InterfaceRecord
12-26AnomalyDocument40-54KeepsakeRelic
13-27ApparatusDossier41-55KitResource
14-28ArchiveDraft42-56LedgerSample
15-29ArtifactEmblem43-57LocusSchema
16-30CacheFocus44-58MandateScript
17-31CatalystFormula45-59MaterialSeal
18-32CharterFragment46-60MatrixSupply
19-33ChassisGear47-61MechanismTalisman
20-34CodexHeirloom48-62MediumToken
21-35ComponentImplement49-63ModuleTool
22-36ConduitIndex50-64PatternTrigger
23-37CurioInsignia51-65PermitTrinket
24-38DeviceInstrument52-66ReceptacleWarrant
d66ThemeThemed66ThemeTheme
11-25BalanceFaith39-53LegacyProgress
12-26BeautyFear40-54LifeRebellion
13-27BetrayalForgiveness41-55LossRedemption
14-28ChanceFreedom42-56LoveRenewal
15-29ChaosGreed43-57LoyaltyResilience
16-30CommunityGuilt44-58MemoryResponsibility
17-31ControlHonor45-59MercySacrifice
18-32CorruptionHope46-60MoneySurvival
19-33DeathIdentity47-61MortalityTradition
20-34DecayIgnorance48-62OblivionTranscendence
21-35DeceptionInnocence49-63ObsessionTruth
22-36DespairIsolation50-64OrderUnity
23-37DestinyJustice51-65OwnershipWonder
24-38DivisionKnowledge52-66PowerWrath

Solo Guidelines

Solo Player Guidelines

General principles that a solo player should keep in mind.

  • Oracle: Start simple by focusing on yes or no questions. The oracle is able to give the clearest and most objective answers.

  • Tables: When you are unsure of what to do next, roll on the spark tables. Drive the narrative forward by interpreting the results.

  • Flexibility: Don’t overthink the answers, loose interpretations are fine. If the result doesn’t make sense, you can always roll again.

  • Brevity: Don’t obsess over every aspect of the story. Focus on your own enjoyment and write only what you feel is necessary.

This post is licensed under CC BY-SA 4.0 by the author.